The Driver Syndicate/Vehicles/Creating Vehicle Models
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Preparing a Car Model for Import
The following information is about preparing a Vette model that already exists for the Eqiulibrium [sic] Engine
Armature
- An Armature must be added for a vehicle to have cosmetic damage.
- Vehicles also need to have an Armature modifier that points to the armature.
Rigging
- A car must have vertex weight groups that correspond with the names of the bones from the armature.
- Areas of the vehicle can be assigned to vertex groups either by highlighting them in Edit Mode and clicking Assign, by using Weight Painting, or with a combination of the two.
- Weight groups should be assigned in the correct area for each bone.
- The center for the front and back of the car should be assigned for the front and back bones.
- Popup headlights do not get assigned to the front bones, they get assigned to headlight.left and headlight.right
Exporting to .fbx
FBX is the superior way to export a car to the program that exports cars to the Driver Syndicate
Reasons to use FBX over .esm
- Works in newer versions of Blender