The Driver Syndicate/Level Editor/Level Objects
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Level Objects tool is used to place various models as structural objects on level and also to add dynamic/gameplay objects to bring a life and variety to the city.
Controls for viewport
- Left hold and drag: places objects (when Tiled placement is On)
- Right hold and drag: removes objects (when Tiled placement is On)
- Right click on model: brings up context menu
- Space: rotate 90 degrees for placement
- Control + Left click: toggle selection
- Control + Space: duplicate selection
- ESC: cancel selection
- DEL: deletes selection
- G: movement mode
- R: rotation mode
- T toggles between tiled and non-tiled placement mode.
- N: set the name of object (for scripting purposes like freeride_spawn on the spawn_point.egf)
Model Bar
Model bar shows all models and game objects available for placement on the level.
- Use left click to select model/object you want to place
- Right click: brings up a context menu where you can rename objects, import over them, and change properties like is ground or drivable.
Right panel
- Import: import your models with this. Formats are .esm .obj and .fbx
- Replace: bulk replace models with another model on the level.
- Select all objects in this region: Selects all instances of model/game object on mouse over region.
- Remove model: as the name implies, and that will also delete all instances on the level.
- Refresh Preview: refreshes the preview for that model
- Properties: shows the model properties, here you can select flags such as collide, drivable etc.
- Rename model: change name of the model
- Import new model over this: Lets you import and replace with a new model.
- Save as OBJ: for easy editing of the models if you lose the original model files.
- Flip faces: flips normals of the mesh. Useful for objects that could be imported incorrectly (but this is fixable in blender as well).