The Driver Syndicate/Level Editor/Occluders
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This is important tool because you can seriously drop performance with your cities without occluders.
Viewport controls
Placement
- First left click: begins occluder
- Second left click: sets end point
- Third left click: sets the height of occluder and ends it.
Editing
- Manipulation: Control + Left click: toggle selection
- ESC: cancel selection
- DEL: delete selection
Use gizmos to adjust the occluders.
TIP: a perfect occluder is a green one from the possible positions and angles of the view.