The Driver Syndicate/Level Editor/Prefabs

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Revision as of 08:49, 12 January 2025 by SwissCruiser (talk | contribs)
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Prefabs allows to store commonly used/repeptetive level parts as a prefabs to use them later as a building blocks for faster creation of the cities

Viewport controls

Camera control remains the same as described in Level Editor Viewport controls

Overview of the prefab manager panel

Placement mode

  1. Choose prefab from the list using double click
  2. Ctrl + Mousewheel: adjusts the height of placement
  3. Space: rotate by 90 degrees
  4. ESC: cancel placement

Creation mode

  1. Select the region by dragging mouse with left button pressed (first make sure that no prefab is selected)
  2. Press Create button on the panel

Prefab manager panel

Search and filter

Enter a name to show specific prefabs in the list

Prefabs

Also see above in Viewport controls

To edit prefab simply select it from the list using double click and press Edit button. Note that it will close current level

Delete: deletes selected prefab

Placement

Height position

Bottom on tile: the prefab is placed at the set height above the marked tile based on the height at which the prefab was originally created.

Top on tile: the prefab is placed with the highest tile it contains at the set height above the marked tile.

Exact height: the prefab is placed with the highest tile it contains at the set height.

Height

Set here the height for placing the prefab on.