The Driver Syndicate/Scripting/Mission Scripting/Minigames/Survival: Difference between revisions

From Equilibrium Engine Wiki
Jump to navigation Jump to search
 
 
Line 1: Line 1:
== Creating Survival Minigame ==
ToDo:<syntaxhighlight lang="lua">
--//////////////////////////////////////////////////////////////////////////////////
--// Copyright � Inspiration Byte
--// 2009-2015
--//////////////////////////////////////////////////////////////////////////////////
--------------------------------------------------------------------------------
-- Cop test script
--------------------------------------------------------------------------------
world:SetLevelName("default")
world:SetEnvironmentName("dusk_overcast")
----------------------------------------------------------------------------------------------
-- Mission initialization
----------------------------------------------------------------------------------------------
MISSION.MusicScript = "rio_day" --set music here
MISSION.Init = function()
-- car name maxdamage pos ang
local playerCar = gameses:CreateCar("mustang_f", CAR_TYPE_NORMAL) --set car here
playerCar:SetOrigin( Vector3D.new(41.44, 0.48, 107.64) ) --set starting coordinates here
playerCar:SetAngles( Vector3D.new(0, -90, 0) ) --set starting direction here
playerCar:SetColorScheme(3)
playerCar:Spawn()
gameses:SetPlayerCar( playerCar )
SurvivalGame.Init( 8 )
end
--------------------------------------------------------------------------------
</syntaxhighlight>
== How to add it to the Game/Mod ==
ToDo:


==See Also==
==See Also==

Latest revision as of 13:53, 25 January 2025

Creating Survival Minigame

ToDo:

--//////////////////////////////////////////////////////////////////////////////////
--// Copyright � Inspiration Byte
--// 2009-2015
--//////////////////////////////////////////////////////////////////////////////////

--------------------------------------------------------------------------------
-- Cop test script
--------------------------------------------------------------------------------

world:SetLevelName("default")
world:SetEnvironmentName("dusk_overcast")

----------------------------------------------------------------------------------------------
-- Mission initialization
----------------------------------------------------------------------------------------------

MISSION.MusicScript = "rio_day" --set music here

MISSION.Init = function()

	-- car name		maxdamage	pos ang
	local playerCar = gameses:CreateCar("mustang_f", CAR_TYPE_NORMAL) --set car here

	playerCar:SetOrigin( Vector3D.new(41.44, 0.48, 107.64) ) --set starting coordinates here
	playerCar:SetAngles( Vector3D.new(0, -90, 0) ) --set starting direction here
	playerCar:SetColorScheme(3)
	playerCar:Spawn()

	gameses:SetPlayerCar( playerCar )
	
	SurvivalGame.Init( 8 )
end

--------------------------------------------------------------------------------

How to add it to the Game/Mod

ToDo:

See Also

The Driver Syndicate/Addon System

The Driver Syndicate/Scripting/Mission Scripting