Engine Tools: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| mNo edit summary | SwissCruiser (talk | contribs)  No edit summary | ||
| Line 6: | Line 6: | ||
| * [[Engine Tools/FCompress|FCompress]] - Equilibrium Package File generator, used for game data compression, improving performance of file access and content protection against theft | * [[Engine Tools/FCompress|FCompress]] - Equilibrium Package File generator, used for game data compression, improving performance of file access and content protection against theft | ||
| * [[Engine Tools/TexCooker|TexCooker]] - Batch Texture conversion utility for converting source TGA textures to compressed (GPU-efficient) texture format for PC and many mobile targets | * [[Engine Tools/TexCooker|TexCooker]] - Batch Texture conversion utility for converting source TGA textures to compressed (GPU-efficient) texture format for PC and many mobile targets | ||
| * [[EqLocalizationTool]] - an utility to translate resource files of the base game or mods into other languages | |||
Revision as of 17:19, 11 January 2025
There are currently a set of tools to work with the Equilibrium Engine content
- egfCa - Compiler utility to generate Equilibrium Graphics Files (EGF), model format used to display static and animated models
- animCa - Compiler utility to create Motion Packages, which stores animation data for one more more EGF models
- EGFMan - an utility to view models and somewhat convinient user interface for compiling scripts
- FCompress - Equilibrium Package File generator, used for game data compression, improving performance of file access and content protection against theft
- TexCooker - Batch Texture conversion utility for converting source TGA textures to compressed (GPU-efficient) texture format for PC and many mobile targets
- EqLocalizationTool - an utility to translate resource files of the base game or mods into other languages