The Driver Syndicate/Level Editor/Game Objects Definitions: Difference between revisions
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SwissCruiser (talk | contribs) (Created page with "game objects are things like trees, lanterns, chairs, or benches that can physically interact with the vehicle == Static == for example trees, street lights and traffic lights === How to create static models === TODO: == Debris == for example cones or chairs === How to create debris models === TODO: == Physics == for example dumpsters or the ball === How to create physics models === TODO: == Emitter == for example sparks or smoke === How to create Emitter models...") |
SwissCruiser (talk | contribs) |
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=== How to create Object models === | === How to create Object models === | ||
TODO: | TODO: | ||
== See also == | |||
EGF Manager |
Revision as of 22:40, 11 January 2025
game objects are things like trees, lanterns, chairs, or benches that can physically interact with the vehicle
Static
for example trees, street lights and traffic lights
How to create static models
TODO:
Debris
for example cones or chairs
How to create debris models
TODO:
Physics
for example dumpsters or the ball
How to create physics models
TODO:
Emitter
for example sparks or smoke
How to create Emitter models
TODO:
Sheets
for example newssheets and leaves
How to create sheets models
TODO:
Object
for example sound path
How to create Object models
TODO:
See also
EGF Manager