Engine Tools/EGFMan: Difference between revisions
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SwissCruiser (talk | contribs) |
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* Select File > open (Ctrl+O) to load an existing .egf object | * Select File > open (Ctrl+O) to load an existing .egf object | ||
* Select File > compile scripts... to generate an .egf object using a previously created script (.esc file) | * Select File > compile scripts... to generate an .egf object using a previously created script (.esc file) | ||
== See also == | |||
Compiling EGF |
Revision as of 18:50, 11 January 2025
egfManager is mainly used to create/convert dynamic objects for the game, such as vehicles and debris.
Overview
Description
This tool is used to display .egf objects. It can also compile scripts to create, for example, debris breakables or cars.
How to use
- Select File > open (Ctrl+O) to load an existing .egf object
- Select File > compile scripts... to generate an .egf object using a previously created script (.esc file)
See also
Compiling EGF