The Driver Syndicate/Level Editor/Prefabs: Difference between revisions
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(Created page with "== Viewport controls == '''Placement mode''' # Choose prefab from the list using double click # Ctrl + Mousewheel: adjusts the height of placement # Space: rotate by 90 degrees # ESC: cancel placement '''Creation mode''' # Select the region by dragging mouse with left button pressed # Press Create button on the panel # Edit mode: Select a prefab and press edit to edit the prefab.") |
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Prefabs allows to store commonly used/repeptetive level parts as a prefabs to use them later as a building blocks for faster creation of the cities | |||
== Viewport controls == | == Viewport controls == | ||
'''Placement mode''' | '''Placement mode''' | ||
Line 6: | Line 8: | ||
# Space: rotate by 90 degrees | # Space: rotate by 90 degrees | ||
# ESC: cancel placement | # ESC: cancel placement | ||
'''Creation mode''' | '''Creation mode''' | ||
Line 12: | Line 13: | ||
# Select the region by dragging mouse with left button pressed | # Select the region by dragging mouse with left button pressed | ||
# Press Create button on the panel | # Press Create button on the panel | ||
To edit prefab simply select it from the list using double click and press Edit button. Note that it will close current level |
Latest revision as of 21:02, 31 January 2023
Prefabs allows to store commonly used/repeptetive level parts as a prefabs to use them later as a building blocks for faster creation of the cities
Viewport controls
Placement mode
- Choose prefab from the list using double click
- Ctrl + Mousewheel: adjusts the height of placement
- Space: rotate by 90 degrees
- ESC: cancel placement
Creation mode
- Select the region by dragging mouse with left button pressed
- Press Create button on the panel
To edit prefab simply select it from the list using double click and press Edit button. Note that it will close current level