The Driver Syndicate/Level Editor/Prefabs: Difference between revisions

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(Created page with "== Viewport controls == '''Placement mode''' # Choose prefab from the list using double click # Ctrl + Mousewheel: adjusts the height of placement # Space: rotate by 90 degrees # ESC: cancel placement '''Creation mode''' # Select the region by dragging mouse with left button pressed # Press Create button on the panel # Edit mode: Select a prefab and press edit to edit the prefab.")
 
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Prefabs allows to store commonly used/repeptetive level parts as a prefabs to use them later as a building blocks for faster creation of the cities
== Viewport controls ==
== Viewport controls ==
'''Placement mode'''
'''Placement mode'''
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# Space: rotate by 90 degrees
# Space: rotate by 90 degrees
# ESC: cancel placement
# ESC: cancel placement


'''Creation mode'''
'''Creation mode'''
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# Select the region by dragging mouse with left button pressed
# Select the region by dragging mouse with left button pressed
# Press Create button on the panel
# Press Create button on the panel
# Edit mode: Select a prefab and press edit to edit the prefab.
To edit prefab simply select it from the list using double click and press Edit button. Note that it will close current level

Latest revision as of 21:02, 31 January 2023

Prefabs allows to store commonly used/repeptetive level parts as a prefabs to use them later as a building blocks for faster creation of the cities

Viewport controls

Placement mode

  1. Choose prefab from the list using double click
  2. Ctrl + Mousewheel: adjusts the height of placement
  3. Space: rotate by 90 degrees
  4. ESC: cancel placement

Creation mode

  1. Select the region by dragging mouse with left button pressed
  2. Press Create button on the panel

To edit prefab simply select it from the list using double click and press Edit button. Note that it will close current level