The Driver Syndicate/Level Editor/Occluders: Difference between revisions

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(Created page with "This is important tool because you can seriously drop performance with your cities without occluders. == Viewport controls == '''Placement''' # First left click: begins occluder # Second left click: sets end point # Third left click: sets the height of occluder and ends it. '''Editing''' # Manipulation: Control + Left click: toggle selection # ESC: cancel selection # DEL: delete selection Use gizmos to adjust the occluders. TIP: a '''''perfect'' occluder''' is a '...")
 
 
(One intermediate revision by one other user not shown)
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Occluders are used to hide objects obstructed by other objects for optimization purposes and improving overall performance of the level.
This is important tool because you can seriously drop performance with your cities without occluders.
This is important tool because you can seriously drop performance with your cities without occluders.


== Viewport controls ==
== Viewport controls ==
Camera control remains the same as described in [[The Driver Syndicate/Level Editor#Viewport controls|Level Editor Viewport controls]]
'''Placement'''
'''Placement'''


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# ESC: cancel selection
# ESC: cancel selection
# DEL: delete selection
# DEL: delete selection





Latest revision as of 07:04, 12 January 2025

Occluders are used to hide objects obstructed by other objects for optimization purposes and improving overall performance of the level.

This is important tool because you can seriously drop performance with your cities without occluders.

Viewport controls

Camera control remains the same as described in Level Editor Viewport controls

Placement

  1. First left click: begins occluder
  2. Second left click: sets end point
  3. Third left click: sets the height of occluder and ends it.

Editing

  1. Manipulation: Control + Left click: toggle selection
  2. ESC: cancel selection
  3. DEL: delete selection


Use gizmos to adjust the occluders.

TIP: a perfect occluder is a green one from the possible positions and angles of the view.