The Driver Syndicate/Level Editor/Occluders: Difference between revisions
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(Created page with "This is important tool because you can seriously drop performance with your cities without occluders. == Viewport controls == '''Placement''' # First left click: begins occluder # Second left click: sets end point # Third left click: sets the height of occluder and ends it. '''Editing''' # Manipulation: Control + Left click: toggle selection # ESC: cancel selection # DEL: delete selection Use gizmos to adjust the occluders. TIP: a '''''perfect'' occluder''' is a '...") |
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Occluders are used to hide objects obstructed by other objects for optimization purposes and improving overall performance of the level. | |||
This is important tool because you can seriously drop performance with your cities without occluders. | This is important tool because you can seriously drop performance with your cities without occluders. | ||
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# ESC: cancel selection | # ESC: cancel selection | ||
# DEL: delete selection | # DEL: delete selection | ||
Latest revision as of 21:01, 31 January 2023
Occluders are used to hide objects obstructed by other objects for optimization purposes and improving overall performance of the level.
This is important tool because you can seriously drop performance with your cities without occluders.
Viewport controls
Placement
- First left click: begins occluder
- Second left click: sets end point
- Third left click: sets the height of occluder and ends it.
Editing
- Manipulation: Control + Left click: toggle selection
- ESC: cancel selection
- DEL: delete selection
Use gizmos to adjust the occluders.
TIP: a perfect occluder is a green one from the possible positions and angles of the view.