Main Page: Difference between revisions

From Equilibrium Engine Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
Welcome to Equilibrium Engine and The Driver Sydndicate knowledge base.
Welcome to Equilibrium Engine and The Driver Sydndicate knowledgebase. Sign up as a developer to contribute.


== Equilibrium and Tools ==
== Equilibrium and Tools ==
Our knowledgebase of technical information about using the engine and all of the related tools is posted on a community-driven web site called a ''wiki''. Sign up as a developer to contribute.
Our knowledgebase of technical information about using the engine and all of the related tools is posted on a community-driven web site called a ''wiki''.  
 
See [[Engine Tools]] for information
 
[[Key-Values File]]
 
[[Material System/Materials|Materials and Textures]]
 
[[Sound Scripts]]
 
[[UI System/EqUI|In-Game User Interface]]
 
[[UI System/ImGui|ImGui]]


== The Driver Syndicate ==
== The Driver Syndicate ==
See set of articles for the main game
See set of articles for the game
 
 
[[The Driver Syndicate/Addon System/Installing Addons|How to install mods/addons]]
 
[[The Driver Syndicate/Addon System|How to create own mod/addon]]
 
[[The Driver Syndicate/Level Editor|Using Level Editor]]
 
[[The Driver Syndicate/Level Editor/Static Models|Static Models and Importing to Level]]
 
[[The Driver Syndicate/Level Editor/Game Objects Definitions|Game Objects]]
 
[[The Driver Syndicate/Vehicles/Creating Vehicle Models|Creating vehicle models and compiling to EGF]]
 
[[The Driver Syndicate/Vehicles/Configuration File|Vehicle configurations]] and adding to [[The Driver Syndicate/Vehicles/Vehicle Zones|Vehicle Zones]]
 
[[The Driver Syndicate/Vehicles/Vehicle Sounds|Sounds for Vehicles]]
 
[[The Driver Syndicate/Scripting/Mission Scripting|Mission Scripting]]
 
[[The Driver Syndicate/Scripting/World Object Scripting|World objects scripting and Interaction with Missions]]
 
[[The Driver Syndicate/Scripting/Custom Scripted Game Objects|Creating custom Game Objects]]
 
[[The Driver Syndicate/Scripting/Lua Reference|Lua Reference]]




TODO:
TODO: maybe need more

Latest revision as of 12:24, 1 February 2023

Welcome to Equilibrium Engine and The Driver Sydndicate knowledgebase. Sign up as a developer to contribute.

Equilibrium and Tools

Our knowledgebase of technical information about using the engine and all of the related tools is posted on a community-driven web site called a wiki.

See Engine Tools for information

Key-Values File

Materials and Textures

Sound Scripts

In-Game User Interface

ImGui

The Driver Syndicate

See set of articles for the game


How to install mods/addons

How to create own mod/addon

Using Level Editor

Static Models and Importing to Level

Game Objects

Creating vehicle models and compiling to EGF

Vehicle configurations and adding to Vehicle Zones

Sounds for Vehicles

Mission Scripting

World objects scripting and Interaction with Missions

Creating custom Game Objects

Lua Reference


TODO: maybe need more