Engine Tools/EGFMan: Difference between revisions
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SwissCruiser (talk | contribs) (Created page with "egfManager is mainly used to create/convert dynamic objects for the game, such as vehicles and debris.") |
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== Overview == | |||
[[File:EGFManager.png|thumb|EGF Manager]] | |||
=== Description === | |||
This tool is used to display .egf objects. It can also compile scripts to create, for example, debris breakables or cars. | |||
== How to use == | |||
* Select File > open (Ctrl+O) to load an existing .egf object | |||
* Select File > compile scripts... to generate an .egf object using a previously created script (.esc file) | |||
== See also == | |||
[[The Driver Syndicate/Vehicles/Creating Vehicle Models#See Also|Compiling EGF]] for cars |
Latest revision as of 19:44, 11 January 2025
Overview
Description
This tool is used to display .egf objects. It can also compile scripts to create, for example, debris breakables or cars.
How to use
- Select File > open (Ctrl+O) to load an existing .egf object
- Select File > compile scripts... to generate an .egf object using a previously created script (.esc file)
See also
Compiling EGF for cars