Engine Tools: Difference between revisions
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(Created page with "There are currently a set of tools to work with the Equilibrium Engine content * egfCa - Compiler utility to generate Equilibrium Graphics Files (EGF), model format used to display static and animated models * animCa - Compiler utility to create Motion Packages, which stores animation data for one more more EGF models * EGFMan - an utility to view models and somewhat convinient user interface for compiling scripts * FCompress - Equilibrium Package File generator, used f...") |
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* EGFMan - an utility to view models and somewhat convinient user interface for compiling scripts | * EGFMan - an utility to view models and somewhat convinient user interface for compiling scripts | ||
* FCompress - Equilibrium Package File generator, used for game data compression, improving performance of file access and content protection against theft | * FCompress - Equilibrium Package File generator, used for game data compression, improving performance of file access and content protection against theft | ||
* TexCooker - Batch Texture conversion utility for converting source TGA textures to compressed (GPU-efficient) texture format for PC and many mobile targets |
Revision as of 16:36, 31 January 2023
There are currently a set of tools to work with the Equilibrium Engine content
- egfCa - Compiler utility to generate Equilibrium Graphics Files (EGF), model format used to display static and animated models
- animCa - Compiler utility to create Motion Packages, which stores animation data for one more more EGF models
- EGFMan - an utility to view models and somewhat convinient user interface for compiling scripts
- FCompress - Equilibrium Package File generator, used for game data compression, improving performance of file access and content protection against theft
- TexCooker - Batch Texture conversion utility for converting source TGA textures to compressed (GPU-efficient) texture format for PC and many mobile targets