The Driver Syndicate/Level Editor/Occluders: Difference between revisions

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(Created page with "This is important tool because you can seriously drop performance with your cities without occluders. == Viewport controls == '''Placement''' # First left click: begins occluder # Second left click: sets end point # Third left click: sets the height of occluder and ends it. '''Editing''' # Manipulation: Control + Left click: toggle selection # ESC: cancel selection # DEL: delete selection Use gizmos to adjust the occluders. TIP: a '''''perfect'' occluder''' is a '...")
(No difference)

Revision as of 20:26, 31 January 2023

This is important tool because you can seriously drop performance with your cities without occluders.

Viewport controls

Placement

  1. First left click: begins occluder
  2. Second left click: sets end point
  3. Third left click: sets the height of occluder and ends it.

Editing

  1. Manipulation: Control + Left click: toggle selection
  2. ESC: cancel selection
  3. DEL: delete selection


Use gizmos to adjust the occluders.

TIP: a perfect occluder is a green one from the possible positions and angles of the view.