Engine Tools/EqLocalizationTool: Difference between revisions
Jump to navigation
Jump to search
SwissCruiser (talk | contribs) (Created page with "Using the EqLocalizationTool is actually very simple. == Overview == thumb === Description === See picture # Select the "GameData" folder or the main folder of an Addon # Choose or add your destination language and select the resource file # overview of the ID and the source and target language # view of the selected ID in the upper field the original language and in the lower field the translation is entered == How to use == ...") |
SwissCruiser (talk | contribs) m (SwissCruiser moved page EqLocalizationTool to Engine Tools/EqLocalizationTool) |
||
(5 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
=== Description === | === Description === | ||
EqLocalizationTool layout consists of 4 main elements (see screenshot): | |||
The source language is always English! | |||
# Select the "GameData" folder or the main folder of an Addon | # Select the "GameData" folder or the main folder of an Addon | ||
# Choose or add | # Choose or add a destination language and select the resource file | ||
# overview of the ID and the source and target language | # overview of the ID and the source and target language | ||
# view of the selected ID in the upper field the original language and in the lower field the translation is entered | # view of the selected ID in the upper field the original language and in the lower field the translation is entered | ||
== How to use == | == How to use == | ||
... | |||
* First select the "GameData" folder or the main folder of a Mod/Addon, depending on whether you want to translate a Mod/Addon or the base game. | |||
* Then the desired language must be selected or created.To create, click on "Add..." on the right. | |||
* If there are several language files, one of them must be selected. | |||
* Select an ID in the overview field. Untranslated entries are marked in red. | |||
* Now the translation can be entered in the bottom field. | |||
* If necessary uncheck "Don't save non-localized" so that the entries that have not been translated are taken from the source language and be adopted into the target language. | |||
* Click save at the top. |
Latest revision as of 14:04, 25 January 2025
Using the EqLocalizationTool is actually very simple.
Overview
Description
EqLocalizationTool layout consists of 4 main elements (see screenshot):
The source language is always English!
- Select the "GameData" folder or the main folder of an Addon
- Choose or add a destination language and select the resource file
- overview of the ID and the source and target language
- view of the selected ID in the upper field the original language and in the lower field the translation is entered
How to use
- First select the "GameData" folder or the main folder of a Mod/Addon, depending on whether you want to translate a Mod/Addon or the base game.
- Then the desired language must be selected or created.To create, click on "Add..." on the right.
- If there are several language files, one of them must be selected.
- Select an ID in the overview field. Untranslated entries are marked in red.
- Now the translation can be entered in the bottom field.
- If necessary uncheck "Don't save non-localized" so that the entries that have not been translated are taken from the source language and be adopted into the target language.
- Click save at the top.