The Driver Syndicate/Scripting/Mission Scripting/Minigames/Getaway: Difference between revisions
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==How to add it to the Game/Mod== | |||
ToDo: | |||
==See Also== | ==See Also== | ||
[[The Driver Syndicate/Addon System]] | [[The Driver Syndicate/Addon System]] | ||
[[The Driver Syndicate/Scripting/Mission Scripting]] | [[The Driver Syndicate/Scripting/Mission Scripting]] |
Latest revision as of 13:54, 25 January 2025
Creating Getaway Minigame
ToDo:
--//////////////////////////////////////////////////////////////////////////////////
--// Copyright � Inspiration Byte
--// 2009-2015
--//////////////////////////////////////////////////////////////////////////////////
--------------------------------------------------------------------------------
-- Cop test script
--------------------------------------------------------------------------------
world:SetLevelName("default") -- set levelname here
world:SetEnvironmentName("dusk_night_transition") -- set weather and daytime here
----------------------------------------------------------------------------------------------
-- Mission initialization
----------------------------------------------------------------------------------------------
MISSION.MusicScript = "vegas_day" -- set music here
MISSION.Init = function()
local GameProps = {
CopCarName = "cop_regis", -- set cop car here
CopPosition = Vector3D.new(194.96,0.31,124.11), --set cop starting point here
CopAngles = Vector3D.new(0, 90, 0), --set cop starting direction here
Timeout = 98
}
-- car name maxdamage pos ang
local playerCar = gameses:CreateCar("challenger", CAR_TYPE_NORMAL) -- set player car here
playerCar:SetOrigin( Vector3D.new(134.96,0.31,124.11) ) --set player starting point here
playerCar:SetAngles( Vector3D.new(0,90,0) ) --set player starting point here
playerCar:Spawn()
playerCar:SetColorScheme(2)
gameses:SetPlayerCar( playerCar )
GetawayGame.Init(GameProps)
end
How to add it to the Game/Mod
ToDo: