The Driver Syndicate/Scripting/Mission Scripting/Minigames/Getaway: Difference between revisions

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== Creating Getaway Minigame ==
ToDo:<syntaxhighlight lang="lua">
--//////////////////////////////////////////////////////////////////////////////////
--// Copyright � Inspiration Byte
--// 2009-2015
--//////////////////////////////////////////////////////////////////////////////////


--------------------------------------------------------------------------------
-- Cop test script
--------------------------------------------------------------------------------
world:SetLevelName("default") -- set levelname here
world:SetEnvironmentName("dusk_night_transition") -- set weather and daytime here
----------------------------------------------------------------------------------------------
-- Mission initialization
----------------------------------------------------------------------------------------------
MISSION.MusicScript = "vegas_day" -- set music here
MISSION.Init = function()
local GameProps = {
CopCarName = "cop_regis", -- set cop car here
CopPosition = Vector3D.new(194.96,0.31,124.11), --set cop starting point here
CopAngles = Vector3D.new(0, 90, 0), --set cop starting direction here
Timeout = 98
}
-- car name maxdamage pos ang
local playerCar = gameses:CreateCar("challenger", CAR_TYPE_NORMAL) -- set player car here
playerCar:SetOrigin( Vector3D.new(134.96,0.31,124.11) ) --set player starting point here
playerCar:SetAngles( Vector3D.new(0,90,0) ) --set player starting point here
playerCar:Spawn()
playerCar:SetColorScheme(2)
gameses:SetPlayerCar( playerCar )
GetawayGame.Init(GameProps)
end
</syntaxhighlight>
==How to add it to the Game/Mod==
ToDo:
==See Also==
==See Also==
[[The Driver Syndicate/Addon System]]
[[The Driver Syndicate/Addon System]]


[[The Driver Syndicate/Scripting/Mission Scripting]]
[[The Driver Syndicate/Scripting/Mission Scripting]]

Latest revision as of 13:54, 25 January 2025

Creating Getaway Minigame

ToDo:

--//////////////////////////////////////////////////////////////////////////////////
--// Copyright � Inspiration Byte
--// 2009-2015
--//////////////////////////////////////////////////////////////////////////////////

--------------------------------------------------------------------------------
-- Cop test script
--------------------------------------------------------------------------------

world:SetLevelName("default") -- set levelname here
world:SetEnvironmentName("dusk_night_transition") -- set weather and daytime here

----------------------------------------------------------------------------------------------
-- Mission initialization
----------------------------------------------------------------------------------------------

MISSION.MusicScript = "vegas_day" -- set music here
	
MISSION.Init = function()
		
	local GameProps = {
		CopCarName = "cop_regis", -- set cop car here
		CopPosition = Vector3D.new(194.96,0.31,124.11), --set cop starting point here
		CopAngles = Vector3D.new(0, 90, 0), --set cop starting direction here
		Timeout = 98
	}
		
	-- car name		maxdamage	pos ang
	local playerCar = gameses:CreateCar("challenger", CAR_TYPE_NORMAL) -- set player car here

	playerCar:SetOrigin( Vector3D.new(134.96,0.31,124.11) ) --set player starting point here
	playerCar:SetAngles( Vector3D.new(0,90,0) ) --set player starting point here
	playerCar:Spawn()
	playerCar:SetColorScheme(2)
	
	gameses:SetPlayerCar( playerCar )
	
	GetawayGame.Init(GameProps)

end

How to add it to the Game/Mod

ToDo:

See Also

The Driver Syndicate/Addon System

The Driver Syndicate/Scripting/Mission Scripting