The Driver Syndicate/Scripting/Mission Scripting: Difference between revisions

From Equilibrium Engine Wiki
Jump to navigation Jump to search
Line 18: Line 18:
* [[The Driver Syndicate/Scripting/Mission Scripting/Minigames/Survival|Survival]]
* [[The Driver Syndicate/Scripting/Mission Scripting/Minigames/Survival|Survival]]
* [[The Driver Syndicate/Scripting/Mission Scripting/Minigames/Trailblazer|Trailblazer]]
* [[The Driver Syndicate/Scripting/Mission Scripting/Minigames/Trailblazer|Trailblazer]]
=== Getaway ===
=== Survival ===
ToDo:<syntaxhighlight lang="lua">
--//////////////////////////////////////////////////////////////////////////////////
--// Copyright � Inspiration Byte
--// 2009-2015
--//////////////////////////////////////////////////////////////////////////////////
 
--------------------------------------------------------------------------------
-- Cop test script
--------------------------------------------------------------------------------
 
world:SetLevelName("default") -- set levelname here
world:SetEnvironmentName("dusk_night_transition") -- set weather and daytime here
 
----------------------------------------------------------------------------------------------
-- Mission initialization
----------------------------------------------------------------------------------------------
 
MISSION.MusicScript = "vegas_day" -- set music here
MISSION.Init = function()
local GameProps = {
CopCarName = "cop_regis", -- set cop car here
CopPosition = Vector3D.new(194.96,0.31,124.11), --set cop starting point here
CopAngles = Vector3D.new(0, 90, 0), --set cop starting direction here
Timeout = 98
}
-- car name maxdamage pos ang
local playerCar = gameses:CreateCar("challenger", CAR_TYPE_NORMAL) -- set player car here
 
playerCar:SetOrigin( Vector3D.new(134.96,0.31,124.11) ) --set player starting point here
playerCar:SetAngles( Vector3D.new(0,90,0) ) --set player starting point here
playerCar:Spawn()
playerCar:SetColorScheme(2)
gameses:SetPlayerCar( playerCar )
GetawayGame.Init(GameProps)
 
end
</syntaxhighlight>
 
=== Pursuit ===
ToDo:
ToDo:
=== Survival ===
ToDo:<syntaxhighlight lang="lua">
--//////////////////////////////////////////////////////////////////////////////////
--// Copyright � Inspiration Byte
--// 2009-2015
--//////////////////////////////////////////////////////////////////////////////////
--------------------------------------------------------------------------------
-- Cop test script
--------------------------------------------------------------------------------
world:SetLevelName("default")
world:SetEnvironmentName("dusk_overcast")
----------------------------------------------------------------------------------------------
-- Mission initialization
----------------------------------------------------------------------------------------------
MISSION.MusicScript = "rio_day" --set music here
MISSION.Init = function()
-- car name maxdamage pos ang
local playerCar = gameses:CreateCar("mustang_f", CAR_TYPE_NORMAL) --set car here
playerCar:SetOrigin( Vector3D.new(41.44, 0.48, 107.64) ) --set starting coordinates here
playerCar:SetAngles( Vector3D.new(0, -90, 0) ) --set starting direction here
playerCar:SetColorScheme(3)
playerCar:Spawn()
gameses:SetPlayerCar( playerCar )
SurvivalGame.Init( 8 )
end
--------------------------------------------------------------------------------
</syntaxhighlight>
=== Trailblazer ===
=== Trailblazer ===
Similar to Gates...
Similar to Gates...


ToDo:
ToDo:

Revision as of 13:51, 25 January 2025

Overview

There are almost endless possibilities to create missions. As an example you can look at the default missions (located in: GameData\scripts\missions\story_demo)

For creating and testing missions and minigames usa always Release.exe!

Missions

This will be a big chapter. That's why there's a separate page for it.

See here: Creating Missions

Minigames

You can check "GameData\scripts\missions\minigame" for reference

Survival

ToDo:

Trailblazer

Similar to Gates...

ToDo: