The Driver Syndicate/Scripting/Mission Scripting: Difference between revisions
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=== Survival === | === Survival === | ||
ToDo: | ToDo:<syntaxhighlight lang="lua"> | ||
--////////////////////////////////////////////////////////////////////////////////// | |||
--// Copyright � Inspiration Byte | |||
--// 2009-2015 | |||
--////////////////////////////////////////////////////////////////////////////////// | |||
-------------------------------------------------------------------------------- | |||
-- Cop test script | |||
-------------------------------------------------------------------------------- | |||
world:SetLevelName("default") | |||
world:SetEnvironmentName("dusk_overcast") | |||
---------------------------------------------------------------------------------------------- | |||
-- Mission initialization | |||
---------------------------------------------------------------------------------------------- | |||
MISSION.MusicScript = "rio_day" --set music here | |||
MISSION.Init = function() | |||
-- car name maxdamage pos ang | |||
local playerCar = gameses:CreateCar("mustang_f", CAR_TYPE_NORMAL) --set car here | |||
playerCar:SetOrigin( Vector3D.new(41.44, 0.48, 107.64) ) --set starting coordinates here | |||
playerCar:SetAngles( Vector3D.new(0, -90, 0) ) --set starting direction here | |||
playerCar:SetColorScheme(3) | |||
playerCar:Spawn() | |||
gameses:SetPlayerCar( playerCar ) | |||
SurvivalGame.Init( 8 ) | |||
end | |||
-------------------------------------------------------------------------------- | |||
</syntaxhighlight> | |||
=== Trailblazer === | === Trailblazer === | ||
Similar to Gates... | |||
ToDo: | ToDo: |
Revision as of 12:46, 25 January 2025
Overview
There are almost endless possibilities to create missions. As an example you can look at the default missions (located in: GameData\scripts\missions\story_demo)
Missions
ToDo:
Minigames
You can check "GameData\scripts\missions\minigame" for reference
Checkpoint
ToDo:
Gates
These ara simple to create:
- Start Freeride mode on the level you want to create the minigame.
- Drive to your desired starting point. Open the console with the key below escape key.
- Then type "trailbrazer_gates_record" and press enter and drive your route. when the counter reaches 100 the script is saved in "GameData/trailblazer_generated.txt".
- Now you can rename the file as you desire and move it into "scripts\trailblazer\gates" of your mod/Addon. (remember the filename for next step)
- In "scripts\missions\minigame\gates" you need a .lua file with following content:
--//////////////////////////////////////////////////////////////////////////////////
--// Copyright � Inspiration Byte
--// 2009-2017
--//////////////////////////////////////////////////////////////////////////////////
--------------------------------------------------------------------------------
-- Mission script for trail blazer/gates
--------------------------------------------------------------------------------
-- By Shurumov Ilya
-- 11 Sep 2018
--------------------------------------------------------------------------------
world:SetLevelName("default") --set levelname here
world:SetEnvironmentName("dawn_clear") --set weather here
MISSION.MusicScript = "nyc_day" -- set music here
MISSION.Hud = TrailblazerGame.GatesHud
----------------------------------------------------------------------------------------------
-- Mission initialization
----------------------------------------------------------------------------------------------
function MISSION.Init()
local playerCar = gameses:CreateCar("mustang_f", CAR_TYPE_NORMAL) --set car here
playerCar:Spawn()
playerCar:SetColorScheme( 2 )
gameses:SetPlayerCar( playerCar )
-- init game mode
TrailblazerGame.Init( "gates/gt01", true ) -- replace gt01 with your filename (point 5)
end
After this you only need to add the minigame in your ModInit file
(this needs to be described in more detail here)
Also see The Driver Syndicate/Addon System
Getaway
ToDo:
Pursuit
ToDo:
Survival
ToDo:
--//////////////////////////////////////////////////////////////////////////////////
--// Copyright � Inspiration Byte
--// 2009-2015
--//////////////////////////////////////////////////////////////////////////////////
--------------------------------------------------------------------------------
-- Cop test script
--------------------------------------------------------------------------------
world:SetLevelName("default")
world:SetEnvironmentName("dusk_overcast")
----------------------------------------------------------------------------------------------
-- Mission initialization
----------------------------------------------------------------------------------------------
MISSION.MusicScript = "rio_day" --set music here
MISSION.Init = function()
-- car name maxdamage pos ang
local playerCar = gameses:CreateCar("mustang_f", CAR_TYPE_NORMAL) --set car here
playerCar:SetOrigin( Vector3D.new(41.44, 0.48, 107.64) ) --set starting coordinates here
playerCar:SetAngles( Vector3D.new(0, -90, 0) ) --set starting direction here
playerCar:SetColorScheme(3)
playerCar:Spawn()
gameses:SetPlayerCar( playerCar )
SurvivalGame.Init( 8 )
end
--------------------------------------------------------------------------------
Trailblazer
Similar to Gates...
ToDo: