The Driver Syndicate/Level Editor/Game Objects Definitions: Difference between revisions
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SwissCruiser (talk | contribs) (→Sheets) |
SwissCruiser (talk | contribs) (→Debris) |
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== Debris == | == Debris == | ||
For example cones or chairs, despawn after some time after they came into contact with the player's vehicle, for example | |||
=== How to create debris models === | === How to create debris models === | ||
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== Physics == | == Physics == | ||
For example dumpsters or the ball, do not despawn after they came into contact with the player's vehicle, for example | |||
=== How to create physics models === | === How to create physics models === |
Latest revision as of 20:45, 16 January 2025
game objects are things like trees, lanterns, chairs, or benches that can physically interact with the vehicle
Static
for example trees, street lights and traffic lights
How to create static models
TODO:
Debris
For example cones or chairs, despawn after some time after they came into contact with the player's vehicle, for example
How to create debris models
TODO:
Physics
For example dumpsters or the ball, do not despawn after they came into contact with the player's vehicle, for example
How to create physics models
TODO:
Emitter
spray particles out, for example sparks or smoke
How to create Emitter models
TODO:
Sheets
For example newssheets and leaves lying on the ground and being moved by the "wind" when driving over them.
How to create sheets models
TODO:
Object
for example sound path
How to create Object models
TODO: