The Driver Syndicate/Level Editor/Game Objects Definitions: Difference between revisions

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== Debris ==
== Debris ==
for example cones or chairs
For example cones or chairs, despawn after some time after they came into contact with the player's vehicle, for example


=== How to create debris models ===
=== How to create debris models ===
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== Physics ==
== Physics ==
for example dumpsters or the ball
For example dumpsters or the ball, do not despawn after they came into contact with the player's vehicle, for example


=== How to create physics models ===
=== How to create physics models ===
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== Emitter ==
== Emitter ==
for example sparks or smoke
spray particles out, for example sparks or smoke


=== How to create Emitter models ===
=== How to create Emitter models ===
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== Sheets ==
== Sheets ==
for example newssheets and leaves
For example newssheets and leaves lying on the ground and being moved by the "wind" when driving over them.


=== How to create sheets models ===
=== How to create sheets models ===
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== See also ==
== See also ==
EGF Manager
[[Engine Tools/EGFMan|EGF Manager]]

Latest revision as of 20:45, 16 January 2025

game objects are things like trees, lanterns, chairs, or benches that can physically interact with the vehicle

Static

for example trees, street lights and traffic lights

How to create static models

TODO:

Debris

For example cones or chairs, despawn after some time after they came into contact with the player's vehicle, for example

How to create debris models

TODO:

Physics

For example dumpsters or the ball, do not despawn after they came into contact with the player's vehicle, for example

How to create physics models

TODO:

Emitter

spray particles out, for example sparks or smoke

How to create Emitter models

TODO:

Sheets

For example newssheets and leaves lying on the ground and being moved by the "wind" when driving over them.

How to create sheets models

TODO:

Object

for example sound path

How to create Object models

TODO:

See also

EGF Manager