The Driver Syndicate/Level Editor/Game Objects Definitions: Difference between revisions
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SwissCruiser (talk | contribs) (Created page with "game objects are things like trees, lanterns, chairs, or benches that can physically interact with the vehicle == Static == for example trees, street lights and traffic lights === How to create static models === TODO: == Debris == for example cones or chairs === How to create debris models === TODO: == Physics == for example dumpsters or the ball === How to create physics models === TODO: == Emitter == for example sparks or smoke === How to create Emitter models...") |
SwissCruiser (talk | contribs) (→Debris) |
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== Debris == | == Debris == | ||
For example cones or chairs, despawn after some time after they came into contact with the player's vehicle, for example | |||
=== How to create debris models === | === How to create debris models === | ||
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== Physics == | == Physics == | ||
For example dumpsters or the ball, do not despawn after they came into contact with the player's vehicle, for example | |||
=== How to create physics models === | === How to create physics models === | ||
Line 20: | Line 20: | ||
== Emitter == | == Emitter == | ||
for example sparks or smoke | spray particles out, for example sparks or smoke | ||
=== How to create Emitter models === | === How to create Emitter models === | ||
Line 26: | Line 26: | ||
== Sheets == | == Sheets == | ||
For example newssheets and leaves lying on the ground and being moved by the "wind" when driving over them. | |||
=== How to create sheets models === | === How to create sheets models === | ||
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=== How to create Object models === | === How to create Object models === | ||
TODO: | TODO: | ||
== See also == | |||
[[Engine Tools/EGFMan|EGF Manager]] |
Latest revision as of 20:45, 16 January 2025
game objects are things like trees, lanterns, chairs, or benches that can physically interact with the vehicle
Static
for example trees, street lights and traffic lights
How to create static models
TODO:
Debris
For example cones or chairs, despawn after some time after they came into contact with the player's vehicle, for example
How to create debris models
TODO:
Physics
For example dumpsters or the ball, do not despawn after they came into contact with the player's vehicle, for example
How to create physics models
TODO:
Emitter
spray particles out, for example sparks or smoke
How to create Emitter models
TODO:
Sheets
For example newssheets and leaves lying on the ground and being moved by the "wind" when driving over them.
How to create sheets models
TODO:
Object
for example sound path
How to create Object models
TODO: