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(Created page with "There are currently a set of tools to work with the Equilibrium Engine content * egfCa - Compiler utility to generate Equilibrium Graphics Files (EGF), model format used to display static and animated models * animCa - Compiler utility to create Motion Packages, which stores animation data for one more more EGF models * EGFMan - an utility to view models and somewhat convinient user interface for compiling scripts * FCompress - Equilibrium Package File generator, used f...") |
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There are currently a set of tools to work with the Equilibrium Engine content | There are currently a set of tools to work with the Equilibrium Engine content | ||
* egfCa - Compiler utility to generate Equilibrium Graphics Files (EGF), model format used to display static and animated models | * [[Engine Tools/egfCa|egfCa]] - Compiler utility to generate Equilibrium Graphics Files (EGF), model format used to display static and animated models | ||
* animCa - Compiler utility to create Motion Packages, which stores animation data for one more more EGF models | * [[Engine Tools/animCa|animCa]] - Compiler utility to create Motion Packages, which stores animation data for one more more EGF models | ||
* EGFMan - an utility to view models and somewhat convinient user interface for compiling scripts | * [[Engine Tools/EGFMan|EGFMan]] - an utility to view models and somewhat convinient user interface for compiling scripts | ||
* FCompress - Equilibrium Package File generator, used for game data compression, improving performance of file access and content protection against theft | * [[Engine Tools/FCompress|FCompress]] - Equilibrium Package File generator, used for game data compression, improving performance of file access and content protection against theft | ||
* [[Engine Tools/TexCooker|TexCooker]] - Batch Texture conversion utility for converting source TGA textures to compressed (GPU-efficient) texture format for PC and many mobile targets |
Latest revision as of 16:43, 31 January 2023
There are currently a set of tools to work with the Equilibrium Engine content
- egfCa - Compiler utility to generate Equilibrium Graphics Files (EGF), model format used to display static and animated models
- animCa - Compiler utility to create Motion Packages, which stores animation data for one more more EGF models
- EGFMan - an utility to view models and somewhat convinient user interface for compiling scripts
- FCompress - Equilibrium Package File generator, used for game data compression, improving performance of file access and content protection against theft
- TexCooker - Batch Texture conversion utility for converting source TGA textures to compressed (GPU-efficient) texture format for PC and many mobile targets