The Driver Syndicate/Scripting/Mission Scripting/Minigames/Checkpoint
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The script for Checkpoint Minigame
ToDo:
--//////////////////////////////////////////////////////////////////////////////////
--// Copyright � Inspiration Byte
--// 2009-2017
--//////////////////////////////////////////////////////////////////////////////////
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-- Mission script for checkpoints
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-- By Shurumov Ilya
-- 11 Mar 2015
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world:SetLevelName("default") -- set levelname here
world:SetEnvironmentName("dusk_clear") -- set weather here
MISSION.MusicScript = "rio_night" -- set music here
MISSION.Hud = CheckpointGame.Hud
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-- Mission initialization
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function MISSION.Init()
local playerCar = gameses:CreateCar("mustang", CAR_TYPE_NORMAL) -- set car here
playerCar:SetOrigin( Vector3D.new(58.50, 0.53, -126.01) ) -- set starting coordinates here
playerCar:SetAngles( Vector3D.new(-0.17, 0.60, -0.00) ) -- set starting direction here
playerCar:Spawn()
playerCar:SetColorScheme( 3 )
gameses:SetPlayerCar( playerCar )
-- init game mode
-- set checkpoints below
local checkpoints = {
{Vector3D.new(-64, 0.54, 33.28), 10 },
{Vector3D.new(95.68, 3.14, 340.6), 15 },
{Vector3D.new(95.12,4.63,551.8), 10 },
{Vector3D.new(340.25, 15.13, 499.15), 10 },
{Vector3D.new(598.41, 0.64, 400.8), 15 },
{Vector3D.new(390.01,4.64,437.59), 0 },
}
CheckpointGame.Init( checkpoints, false )
end
How to add it to the Game/Mod
ToDo: