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- 11:03, 23 February 2025 The Driver Syndicate/Scripting/VS Code and Debugger setup (hist | edit) [3,135 bytes] Jellysoap (talk | contribs) (Add script debugging page) Tag: Visual edit originally created as "The Driver Syndicate/Scripting/Script debugging with VS Code"
- 06:33, 1 February 2025 Material System/Creating a material (hist | edit) [318 bytes] SwissCruiser (talk | contribs) (Created page with "== Materials for Buildings == ToDo: == Materials for Ground == ToDo: == Materials for Objects == ToDo: == See Also ==") Tag: Visual edit
- 16:19, 28 January 2025 The Driver Syndicate/Scripting/Lua Reference (hist | edit) [104 bytes] SwissCruiser (talk | contribs) (Created page with "== Overview == ToDo: == The ModInit File == ToDo: == See Also ==") Tag: Visual edit
- 14:01, 25 January 2025 The Driver Syndicate/Scripting/Mission Scripting/Minigames/Pursuit (hist | edit) [191 bytes] SwissCruiser (talk | contribs) (Created page with " == Creating a Pursuit Minigame == ToDo: == How to add it to the Game/Mod == ToDo: == See Also == The Driver Syndicate/Addon System The Driver Syndicate/Scripting/Mission Scripting") Tag: Visual edit
- 13:49, 25 January 2025 The Driver Syndicate/Scripting/Mission Scripting/Minigames/Trailblazer (hist | edit) [276 bytes] SwissCruiser (talk | contribs) (Created page with " ==See Also== The Driver Syndicate/Addon System The Driver Syndicate/Scripting/Mission Scripting") Tag: Visual edit
- 13:49, 25 January 2025 The Driver Syndicate/Scripting/Mission Scripting/Minigames/Survival (hist | edit) [1,484 bytes] SwissCruiser (talk | contribs) (Created page with " ==See Also== The Driver Syndicate/Addon System The Driver Syndicate/Scripting/Mission Scripting") Tag: Visual edit
- 13:49, 25 January 2025 The Driver Syndicate/Scripting/Mission Scripting/Pursuit (hist | edit) [0 bytes] SwissCruiser (talk | contribs) (Created page with " ==See Also== The Driver Syndicate/Addon System The Driver Syndicate/Scripting/Mission Scripting") Tag: Visual edit
- 13:49, 25 January 2025 The Driver Syndicate/Scripting/Mission Scripting/Minigames/Getaway (hist | edit) [1,724 bytes] SwissCruiser (talk | contribs) (Created page with " ==See Also== The Driver Syndicate/Addon System The Driver Syndicate/Scripting/Mission Scripting") Tag: Visual edit
- 13:45, 25 January 2025 The Driver Syndicate/Scripting/Mission Scripting/Minigames/Gates (hist | edit) [2,181 bytes] SwissCruiser (talk | contribs) (Created page with " These are simple to create: #Start Freeride mode on the level you want to create the minigame. #Drive to your desired starting point. Open the console with the key below escape key. #Then type "trailbrazer_gates_record" and press enter and drive your route. when the counter reaches 100 the script is saved in "GameData/trailblazer_generated.txt". #Now you can rename the file as you desire and move it into "scripts\trailblazer\gates" of your mod/Addon. (remember the filen...") Tag: Visual edit
- 13:42, 25 January 2025 The Driver Syndicate/Scripting/Mission Scripting/Minigames/Checkpoint (hist | edit) [1,946 bytes] SwissCruiser (talk | contribs) (Created page with "ToDo:<syntaxhighlight lang="lua"> --////////////////////////////////////////////////////////////////////////////////// --// Copyright � Inspiration Byte --// 2009-2017 --////////////////////////////////////////////////////////////////////////////////// -------------------------------------------------------------------------------- -- Mission script for checkpoints -------------------------------------------------------------------------------- -- By Shurumov Ilya --...") Tag: Visual edit
- 12:59, 25 January 2025 The Driver Syndicate/Scripting/Mission Scripting/Story Missions (hist | edit) [10,402 bytes] SwissCruiser (talk | contribs) (Created page with "Here are some examples of how to create missions. === Example 1a: Simple drive from A to B mission with timer === ToDo: === Example 1b: Simple drive from A to B mission without timer === ToDo: === Example 2: Following a car to its destination === ToDo:") Tag: Visual edit
- 12:40, 25 January 2025 The Driver Syndicate/Scripting/Mission Scripting (hist | edit) [1,681 bytes] SwissCruiser (talk | contribs) (Created page with "== Overview == There are almost endless possibilities to create missions. As an example you can look at the default missions (located in: GameData\scripts\missions\story_demo) == Missions == ToDo: == Minigames == You can check "GameData\scripts\missions\minigame" for reference === Checkpoint === ToDo: === Gates === These ara simple to create: # Start Freeride mode on the level you want to create the minigame. # Drive to your desired starting point. Open the consol...") Tag: Visual edit
- 22:38, 11 January 2025 The Driver Syndicate/Level Editor/Game Objects Definitions (hist | edit) [979 bytes] SwissCruiser (talk | contribs) (Created page with "game objects are things like trees, lanterns, chairs, or benches that can physically interact with the vehicle == Static == for example trees, street lights and traffic lights === How to create static models === TODO: == Debris == for example cones or chairs === How to create debris models === TODO: == Physics == for example dumpsters or the ball === How to create physics models === TODO: == Emitter == for example sparks or smoke === How to create Emitter models...") Tag: Visual edit
- 17:47, 11 January 2025 Engine Tools/EqLocalizationTool (hist | edit) [1,213 bytes] SwissCruiser (talk | contribs) (Created page with "Using the EqLocalizationTool is actually very simple. == Overview == thumb === Description === See picture # Select the "GameData" folder or the main folder of an Addon # Choose or add your destination language and select the resource file # overview of the ID and the source and target language # view of the selected ID in the upper field the original language and in the lower field the translation is entered == How to use == ...") Tag: Visual edit originally created as "EqLocalizationTool"
- 16:02, 11 January 2025 Engine Tools/EGFMan (hist | edit) [494 bytes] SwissCruiser (talk | contribs) (Created page with "egfManager is mainly used to create/convert dynamic objects for the game, such as vehicles and debris.") Tag: Visual edit